An Interview with Annie VanderMeer Mitsoda – Part III

Here it is, the final part of this three part interview with Annie, from SoZ, Alpha Protocol, NWN2 and Dead State fame. Inspiration & Craftmanship What's the trick in keeping the inspirational mojo flowing? I wish I could lie and say that desperation and deadlines never play a role, but the truth is, having a… Continue reading An Interview with Annie VanderMeer Mitsoda – Part III

Advertisements

An Interview with Annie Vandermeer Mitsoda – Part II

Design Documentation What do you think is important having in a design documentation? That's tricky. I've dealt with multiple different methods of documentation, and while a couple years ago I would say I favored big aggregated Word documents, I've found consistently they're tricky to update piecemeal, and as they grow in size, they're more and… Continue reading An Interview with Annie Vandermeer Mitsoda – Part II

An Interview with Annie VanderMeer Mitsoda

Welcome to the first part of a three part interview with game writer Annie VanderMeer Mitsoda. You may know her for her work in Neverwinter Nights 2 - Storm of Zehir and Alpha Protocol, both developed by Obsidian Entertainment and published by Atari and SEGA respectively. Tools When you wrote for Obsidian, did you work… Continue reading An Interview with Annie VanderMeer Mitsoda

A Hacking Retrospective

System Shock, the precursor to System Shock 2 and the recent BioShock, had a vibrant hacking system where the player is immersed in cyberspace, similar in appearance to the movie Tron or Lawnmower Man. Various colored shapes roam about, Cyberguardians and Watchdogs attack, and functions are objects in this virtual world. At the beginning of… Continue reading A Hacking Retrospective