ProjectNoir – The Adventure Game

WHAT IS PROJECTNOIR?

A quest & exploration driven adventure game where you choose dialogue options, solve mysteries and help, hinder or ignore other characters.

ProjectNoir breaches walls between traditional adventure and action games and adds meaningful dialogue and choices to usually static linear narratives.

Richard Bogart in his office
This is Richard Bogart, an ex-Mechanist recently brought back to the fold.

HOW DO YOU PLAY PROJECTNOIR?

  • Create your own customisable character
  • Explore large environments, aqcuire items and weapons
  • Meet interesting (and boring) characters, help them, harm them or ignore them
  • Solve cases or archive them as unsolved and watch your notoriety in the Mechanists rise and fall


DEVELOPMENT NOTES

CURRENT BUILD FEATURES

  • Sidescrolling (with jumping!) and Top Down perspectives
  • Rain particle system
  • Narration and dialogue parsing (created in ChatMapper)
  • Narration displayed as your character moves along
  • Areas all fully created with Tiled (TMX) maps
  • Toggle-able and self describable smart objects (e.g. “This is a desk.”)

ProjectNoir is powered by logo-titled
Uses MattRix’s Futile, a 2D framework.

ARTWORK

The first sketch for ProjectNoir.
The first sketch for ProjectNoir. The idea quickly formed to redraw every single element and make it interactive and autonomous. The current build is a living version of this sketch.
The second major sketch for ProjectNoir, this is where the game is going next: interactive objects, pickups, doors, props.
The second major sketch for ProjectNoir, this is where the game is going next: interactive objects, pickups, doors, props.